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Art of Flying Spin

Individual Project (May. 2018)

The aim of this project is to design and fabricate 3d-Printed ceramic products through interaction with manual real-time VR intervention. In design phase, to make complex geometry using mesh modeling technique through Autodesk Maya. In fabrication phase, I took designs from Maya and use Rhino, Grasshopper and Kuka PRC to generate robotic fabrication commands. I can control varies sensors using Arduino and collect data form material like plastic melting temperature and solidification range.

By utilizing the data from the visual camera and material sensors, I can also monitor material properties in real time and make constant justification to the extrusion speed of the printing nozzle and the associated movement of the robotic arm. 

Digital Modeling

Digital Modeling

In the design phase, the initial idea is to express the dynamic motion of the figure, trying to imitate the FLYING SPIN movement of the figure skating artist, to fully amplify the vividness created by the subsequent interaction and intervention collaborated with VR real-time control.

The following two designs are developed based on the concept as mentioned above.

Digital Sculpting VS Real-time Control (predetermined simulation)

Digital Sculpting VS Real-time Control (predetermined simulation)

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Real-time 3D Printing Control

Real-time 3D Printing Control

By utilizing the data from the visual camera and material sensors, designers can monitor material properties in real-time and make constant justification to the extrusion speed of the printing nozzle and the associated movement of the robotic arm.

Physical Modeling with VR intervention

Physical Modeling with VR intervention

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